Sunday, 31 July 2011

...tangible interaction 2011 vs 1992....

2011  PROJECT BRIEF:  'I-sense-you': a social telepresence project
AIM: To design a product that facilitates being aware of the 'presence' of others & the status of a particular situation

Three Project Dimensions
Object: the physical, tangible, 3-dimensional object 
Scenario: user groups & context of use :: universal design :: dynamic & social aspects
Behaviour: brings it all together... Finding the best combination of Input & Output :: Action / Reaction


Representing data through physical objects... How it was conceptualised in 1992...

Durrell Bishop Marble Answer Machine from Luckybite on Vimeo.


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